Search SJML Archives! (Powered by Google)

Previous Message: Empires in Spaaaace
Next Message: Re: New monster, new world
Month Index: January, 1995


From:     "Jim M. Sales" <jsales@???????.????.???.edu>
Date:     Tue, 31 Jan 95 08:38:40 CST
Subject:  Re: empires and air envelopes
Great ideas Micheal.  Keep em coming.  Your colonizing ideas and empire
spreading got me thinking.  And I was wondering what to do with Zoocraft
and those strange Octopus ships.

>I have a silly technical question.  If a ship lands on an airless world that
>doesn't have gravity, is the atmospere equalized between the world and
>the ship, sucking all the air off?

Technically since the world doesn't have any gravity it wouldn't have the
ability to suck all the air off.  Also even if it did have gravity it might
or might not.  I would use less science and more gaming potential to solve
this one.

I would tend to just let the ship keep its air.  This would allow for
some really fun adventures.  Just imagine, the adventurers get off of the
ship and are now carrying their own air envelopes.  They only have so much
time to explore the strange ruins they found.  It would sort of be like
deep sea diving.  The characters would have to periodically return to the
ship for air.  It would get really exciting when the characters reach their
bingo air limit, turn around, and meet up with some ugly little monsters that
are hungry.  Or, it could take on some good tension if a portculis suddenly
drops down forcing the adventurers to either bendbars/lift gates or find
a longer route back to the ship.  HE heh hehe.


Previous Message: Empires in Spaaaace
Next Message: Re: New monster, new world
Month Index: January, 1995

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]