From: "Jim M. Sales" <jsales@???????.????.???.edu> Date: Tue, 31 Jan 95 08:38:40 CST Subject: Re: empires and air envelopes
Great ideas Micheal. Keep em coming. Your colonizing ideas and empire spreading got me thinking. And I was wondering what to do with Zoocraft and those strange Octopus ships. >I have a silly technical question. If a ship lands on an airless world that >doesn't have gravity, is the atmospere equalized between the world and >the ship, sucking all the air off? Technically since the world doesn't have any gravity it wouldn't have the ability to suck all the air off. Also even if it did have gravity it might or might not. I would use less science and more gaming potential to solve this one. I would tend to just let the ship keep its air. This would allow for some really fun adventures. Just imagine, the adventurers get off of the ship and are now carrying their own air envelopes. They only have so much time to explore the strange ruins they found. It would sort of be like deep sea diving. The characters would have to periodically return to the ship for air. It would get really exciting when the characters reach their bingo air limit, turn around, and meet up with some ugly little monsters that are hungry. Or, it could take on some good tension if a portculis suddenly drops down forcing the adventurers to either bendbars/lift gates or find a longer route back to the ship. HE heh hehe.