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From: David Whiteley <dwhitele@??????.???.???.ca> Date: Sun, 27 Nov 1994 12:42:33 -0330 (NST) Subject: Re: New ideas for an old world.
Interesting idea, and one with a LOT of poetential if done right. I, however, would never have the heart to destroy Toril; not only because it's my favorite game world, but because I try to maintain continuity between campaigns and groups -- if I destroyed the world for one group, I'd be destroying it for all future groups. Of course, that's just my style -- if you started another campaign with the world intact, that's your perogative as a DM. However, in a recent campaign I had a small town be corrupted and become a part of the Ravenloft territories. The characters escaped only because a small spelljammer craft they had previously discovered had been gotten and repaired by a local shop (they had previously sold the helm to that shop). So, as you might gather, I place all the Ravenloft realms somewhere in wildspace, fully life-supporting and surrounded by mists. I intend a return trip to that land soon, so I'll probably dealing with the Ravenloft/SJ crossover aspects in greater depth. Best of luck with your campaign. Dave Whiteley On Sun, 27 Nov 1994 beilby@??????.???.??.au wrote: > Hail Jammers, > > I'm going to be DMing a group of experienced players in the not so distant > future who know the Realms, (the only world I know much about) extremly well, > and since one of the players is the old DM, I would have a lot of problems > DM the Realms for them. (Since the DM in question knows the Realms backwiards) > > So I thought I'd have to either by at least one boxed set for a different > world, or create my own world. Neither option being particuly appealing, as > I'm short on cash and time. It was at this point that I got to talking with > a friend, and came up with the the idea of putting the Realms though a > mangler, to cut down on the work, but still get something that the players > wont be familiar with. > > What follows is the result of the brainstorming session, its still extremly > sketchy at the moment, but I'm hoping to provide some inspiration for the list, > so that I can flesh it out a bit more with the responces. > > ------------------------------------------------------------------------------- > > The Re-Mixed Realms. > > The basic idea is to mangle the realms in such a way that it will be > familiar to them, but be vastly changed, so that none of the info they have > gained over years of playing will be accurate anynore. > > To do this I plan is to shatter Toril into thousands of smaller pieces, > which will be floating islands in an air body. (I'm toying with the idea of > making it a torus which goes completely around the sun.) these planetary > fragments will be rougly flat sections of the upper crust, allowing life to > develope on both sides of the fragment. What happened to the the center of the > planet nobody knows, maybe the planet was hollow in the first place. This > would give just cause for a plethora of new nasties to populate one side of > many of the fragments, especialy those whose orbits give one side of the > fragment more time in the light than the other. > > This cataclysm will have knocked most of the civilisations of the realms back > into barbarianism. They will claw there way back up towards civilisation again > using the remains there old ones, though certain changes of belief will take > place. Some gods disappear, new one appear. On some of the fragments, where > one belief in one of the gods was dominant, the belief in the other gods might > well wane, or disappear altogether. Whole new patheons could develope on > fragments > > Possible causes of the cataclysm: > > - The mythal fails in Myth Dranor... The magical energies used to push > the outer planer creatures back to whence they came shattered the planet. This > idea is due to one of the current PC's goals being to take over Myth Dranor and > restore it to its former glory... Myths about the cursed party that caused the > trouble should produce some interesting results. > > - A god attemted to cast a spell during the time of troubles, and got to > roll on the gods wild magic table... :) > > - Some fool of a mage researched a planet buster. :) > > - A bunch of evil creatures, mostly outerplaner in origin, go on a > rampage over the surface of the realms, destroying many cities and strongholds > before they are stopped. Again stopping them lead to nasty side-effects, that > shattered the planet. This is another idea drwan from the plans of the group. > We had planned to create an evil group to have fun destroying the segments of > the realms that annoy us. This one would involve shadowdale being hit by a > kinetic energy weapon... In this case a boulder of about 1000 pounds dropped > from low orbit directly onto Elminsters tower while he was in residence. :) > > > Ideas for changes: > > - Waterdeep and small section of the surrounding area make up one fragment. > Unfortunatly another smaller fragment collided with it, destroying the central > section, and collapsing most of undermountain, causing most of waterdeep to be > below the water level. The survivors setup a shanty town around the edges of > the new lake waterdeep, and begin diving to the submerged sections to plunder > them. Halister (sp?) after having his pet project destroyed, sees potential > for a new toy. He begins using his mighty powers to capture other fragments of > the shattered planet, and join them to waterdeep fragment, to create a new > world, as he would have made it. Over time, as Halister builds the waterdeep > fragment up to a respectable size, the people start to worship him, refering to > him as "The Builder". > > > - The dales area is one of the larger fragments, with Zhentil keep in ruins, > with all the persecution in Prince of Lies, they decide to move into Shadow > Dale, which without Elminster to help is relativly easily taken over. Though > all the existing leaders on both sides are lost. The area is renamed Shadow > Keep, and should be a nasty surprise for the players. > > > > Mechanics of the planetary fragments: > > Given the modifications to gravity so that matter is drawn towards the > centerof the plane, instead of pushed out towards the edges. Each of the > fragments would take of the form of islands, with any water that fell of the > edges onto the gravity plane forming a ocean around the fragment. This ocean > would be thickest at the edge of the fragment, and thin out towards the outer > edge of the gravity plane. > > These oceans would act as extremly good barrier to prevent movement between > the two sides of the fragments, and would allow very different cultures, > ecologies to form on the two sides. > > > / / / / __ And how can this be? > )--/+-+-+-+--- ' \ - Because HE IS THE KWISATZ HADERACH!!! > (8| Scorpius>\___/ // > )--\+-+-+-+--- \\ // RETINA > \ \ \ \ Dougal Beilby (beilby@??????.???.??.au) \X/ A4000/030 > >
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Month Index: November, 1994
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| New ideas for an old world. | beilby@??????.???.??.au | |||
| Re: New ideas for an old world. | David Whiteley | |||
| Re: New ideas for an old world. | RJPugh@???.com |