From: beilby@??????.???.??.au Date: Sun, 27 Nov 1994 16:57:06 +1100 (EST) Subject: Re: New ideas for an old world.
Hail Jammers, I'm going to be DMing a group of experienced players in the not so distant future who know the Realms, (the only world I know much about) extremly well, and since one of the players is the old DM, I would have a lot of problems DM the Realms for them. (Since the DM in question knows the Realms backwiards) So I thought I'd have to either by at least one boxed set for a different world, or create my own world. Neither option being particuly appealing, as I'm short on cash and time. It was at this point that I got to talking with a friend, and came up with the the idea of putting the Realms though a mangler, to cut down on the work, but still get something that the players wont be familiar with. What follows is the result of the brainstorming session, its still extremly sketchy at the moment, but I'm hoping to provide some inspiration for the list, so that I can flesh it out a bit more with the responces. ------------------------------------------------------------------------------- The Re-Mixed Realms. The basic idea is to mangle the realms in such a way that it will be familiar to them, but be vastly changed, so that none of the info they have gained over years of playing will be accurate anynore. To do this I plan is to shatter Toril into thousands of smaller pieces, which will be floating islands in an air body. (I'm toying with the idea of making it a torus which goes completely around the sun.) these planetary fragments will be rougly flat sections of the upper crust, allowing life to develope on both sides of the fragment. What happened to the the center of the planet nobody knows, maybe the planet was hollow in the first place. This would give just cause for a plethora of new nasties to populate one side of many of the fragments, especialy those whose orbits give one side of the fragment more time in the light than the other. This cataclysm will have knocked most of the civilisations of the realms back into barbarianism. They will claw there way back up towards civilisation again using the remains there old ones, though certain changes of belief will take place. Some gods disappear, new one appear. On some of the fragments, where one belief in one of the gods was dominant, the belief in the other gods might well wane, or disappear altogether. Whole new patheons could develope on fragments Possible causes of the cataclysm: - The mythal fails in Myth Dranor... The magical energies used to push the outer planer creatures back to whence they came shattered the planet. This idea is due to one of the current PC's goals being to take over Myth Dranor and restore it to its former glory... Myths about the cursed party that caused the trouble should produce some interesting results. - A god attemted to cast a spell during the time of troubles, and got to roll on the gods wild magic table... :) - Some fool of a mage researched a planet buster. :) - A bunch of evil creatures, mostly outerplaner in origin, go on a rampage over the surface of the realms, destroying many cities and strongholds before they are stopped. Again stopping them lead to nasty side-effects, that shattered the planet. This is another idea drwan from the plans of the group. We had planned to create an evil group to have fun destroying the segments of the realms that annoy us. This one would involve shadowdale being hit by a kinetic energy weapon... In this case a boulder of about 1000 pounds dropped from low orbit directly onto Elminsters tower while he was in residence. :) Ideas for changes: - Waterdeep and small section of the surrounding area make up one fragment. Unfortunatly another smaller fragment collided with it, destroying the central section, and collapsing most of undermountain, causing most of waterdeep to be below the water level. The survivors setup a shanty town around the edges of the new lake waterdeep, and begin diving to the submerged sections to plunder them. Halister (sp?) after having his pet project destroyed, sees potential for a new toy. He begins using his mighty powers to capture other fragments of the shattered planet, and join them to waterdeep fragment, to create a new world, as he would have made it. Over time, as Halister builds the waterdeep fragment up to a respectable size, the people start to worship him, refering to him as "The Builder". - The dales area is one of the larger fragments, with Zhentil keep in ruins, with all the persecution in Prince of Lies, they decide to move into Shadow Dale, which without Elminster to help is relativly easily taken over. Though all the existing leaders on both sides are lost. The area is renamed Shadow Keep, and should be a nasty surprise for the players. Mechanics of the planetary fragments: Given the modifications to gravity so that matter is drawn towards the centerof the plane, instead of pushed out towards the edges. Each of the fragments would take of the form of islands, with any water that fell of the edges onto the gravity plane forming a ocean around the fragment. This ocean would be thickest at the edge of the fragment, and thin out towards the outer edge of the gravity plane. These oceans would act as extremly good barrier to prevent movement between the two sides of the fragments, and would allow very different cultures, ecologies to form on the two sides. / / / / __ And how can this be? )--/+-+-+-+--- ' \ - Because HE IS THE KWISATZ HADERACH!!! (8| Scorpius>\___/ // )--\+-+-+-+--- \\ // RETINA \ \ \ \ Dougal Beilby (beilby@??????.???.??.au) \X/ A4000/030
|New ideas for an old world.||beilby@??????.???.??.au|
|Re: New ideas for an old world.||David Whiteley|
|Re: New ideas for an old world.||RJPugh@???.com|