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Month Index: November, 1994
From: BriBri Superuser <jpembert@??????.??.???.??.cr> Date: Fri, 18 Nov 1994 06:17:14 -0600 (CST) Subject: Re: Phlogiston River 1.1
> someone want's to play-test it, DO IT! :)
I will, as soon as gather my players and get out of exams...
> Let's get this spell into the upcoming net.book. I can see many a party
You bet it.
> pining for a spell like this. Someone mentioned having a Wizard version of
> this. Perhaps the wizard version should use the same mechanics, but be
I really don't believe that a wizard should be able to cast such a spell,
it just doesn't fit in well, its not like every spell a pries can cast a
wizard MUST cast, some spells just must be set to only one class.
> ______________________________
>
> Phlogiston River (Priest 6th)
>
> Sphere: Weather, Travel, Astral/Etheral
> Range: 0
> Components: V, S, M
> Duration: Special
> Casting Time: 1 turn
> Area of Effect: One vessel
> Saving Throw: None
OK, except that astral sphere, i dunno, doesn't seem to be right.
Phlogiston-Astral Plane do you see a relationship?
>
> By means of this spell, a priest is able to create a phlogiston river (or
> current) where one previously did not exist, or where the current was too
> slow or thin to be of any use. Travel between two spheres that are not
> connected by a flow river is normally 100-400 (1d4) days, or more than four
> times as long as a trip between two connected spheres. For each level of the
> priest casting the spell, this travel time is reduced by 10-40 days (1d4), to
> a minimum of 90 days, an acceptable travel time for a normal flow voyage.
>
> This spell also increases, slightly, the chances of the ships navigator (+1
> on proficiency checks) finding a natural current along the same route,
> assuming that one is to be found.
>
> The material component of this spell is a flask of water from a rushing
> river, or a sample of air captured during a wind storm, and a sample of
> phlogiston ether, which is mixed with the water or air during casting.
> Because of this requirement, it is impossible to cast this spell anywhere
> except in the flow. It is possible for the priest to prepare (memorize) the
> spell before entering the flow, however. In fact, this is almost imperative,
> since very few dieties will respond to requests for spells from someone in
> the flow.
>
> Note that the use of this spell will also double the chances of a random
> encounter while in the flow. Creatures native to a stagnant region of the
> flow, such as radient dragons or ephemerals, are likely to be very curious
> about anything that suddenly travels through the area at an alarming speed.
>
> _______________________________________
>
> OK, comment away!
>
> Rich
>
Well its just great that we can get stuff like this done on the 'Net, this
spell ended up really cool!
+~~+
^_ _^
% %
/ \ "We don't have to breed,
_-#*__| |__________________*#-_ We can plant a house,
@ jpembert@??????.??.???.??.cr @ We can build a tree,
~-#+~~| |~~~~~~~~~~~~~~~~~~+#-~ I don't even care,
\ / We can have all three"
% %
_~ ~_
=__+
Previous Message: GURPS Skyships
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Month Index: November, 1994
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Phlogiston River 1.1 | RJPugh@???.com | |||
| Re: Phlogiston River 1.1 | BriBri Superuser |