Previous Message: Re: Phlogistin Rivers
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Month Index: November, 1994
From: RJPugh@???.com Date: Fri, 18 Nov 1994 01:30:35 -0500 Subject: Re: Phlogiston River 1.1
Here we have the River spell, second draft. Keep picking it apart. If someone want's to play-test it, DO IT! :) Let's get this spell into the upcoming net.book. I can see many a party pining for a spell like this. Someone mentioned having a Wizard version of this. Perhaps the wizard version should use the same mechanics, but be seventy level instead? Controlling weather may come naturally for a priest, but for a wizard, well, they have to over-analize everything. ______________________________ Phlogiston River (Priest 6th) Sphere: Weather, Travel, Astral/Etheral Range: 0 Components: V, S, M Duration: Special Casting Time: 1 turn Area of Effect: One vessel Saving Throw: None By means of this spell, a priest is able to create a phlogiston river (or current) where one previously did not exist, or where the current was too slow or thin to be of any use. Travel between two spheres that are not connected by a flow river is normally 100-400 (1d4) days, or more than four times as long as a trip between two connected spheres. For each level of the priest casting the spell, this travel time is reduced by 10-40 days (1d4), to a minimum of 90 days, an acceptable travel time for a normal flow voyage. This spell also increases, slightly, the chances of the ships navigator (+1 on proficiency checks) finding a natural current along the same route, assuming that one is to be found. The material component of this spell is a flask of water from a rushing river, or a sample of air captured during a wind storm, and a sample of phlogiston ether, which is mixed with the water or air during casting. Because of this requirement, it is impossible to cast this spell anywhere except in the flow. It is possible for the priest to prepare (memorize) the spell before entering the flow, however. In fact, this is almost imperative, since very few dieties will respond to requests for spells from someone in the flow. Note that the use of this spell will also double the chances of a random encounter while in the flow. Creatures native to a stagnant region of the flow, such as radient dragons or ephemerals, are likely to be very curious about anything that suddenly travels through the area at an alarming speed. _______________________________________ OK, comment away! Rich
Previous Message: Re: Phlogistin Rivers
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Month Index: November, 1994
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Phlogiston River 1.1 | RJPugh@???.com | |||
| Re: Phlogiston River 1.1 | BriBri Superuser |