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Month Index: November, 1994

From:     BriBri Superuser <jpembert@??????.??.???.??.cr>
Date:     Thu, 17 Nov 1994 10:39:22 -0600 (CST)
Subject:  Re: Phlogistin Rivers
> This is being created on the fly, so feel free to change it around.

> Phlogiston River (Priest 5th)
 Hmm... I dunno, maybe 6th level would be more like it, after all one must
think of the actual significance that the phlogiston has to the gods.  I
don't mean the sphere-only gods...

> Sphere: Weather
 Well its supposed to be some kind of gaseous matter, so weather sounds ok,
but maybe adding travel would be ok.  Someone mentioned astral, I don't
think so we must really differenciate between astral stuff and the sj space.

> Components: V, S
 Being a spell of so grand effect (altering the way of the flow), it should
require some kind of Material component apart from the holy symbol.

> Duration: 1 day/level
 Sounds ok at first sight, but you don't go very far say in two weeks.  But
then you could recast the spell... oh well.

> Casting Time: 8
 Nah, make it a turn.

> Saving Throw: Special
 ST? Why would one want a saving throw vs moving faster in the flow?

> By means of this spell, a priest is able to create a phlogiston river (or
> current)  where one previously did not exist, or where the current was too
> slow or thin to be of any use.  Travel between two spheres that are not
> connected by a flow river is normally 100-400 (1d4) days, or more than four
> times as long as a trip between two connected spheres.  For every day that
> this spell is in use, this travel time is reduced by 10-60 days (1d6).  It
> also increases, slightly,  the chances of the ships navigator (+1 on
> proficiency checks) finding a natural current along the same route, assuming
> that one is to be found.
 Sounds ok.

> Note that the use of this spell will also double the chances of a random
> encounter while in the flow.  Creatures native to a stagnant region of the
> flow are likely to be very curious about anything that suddenly travels
> through the area at an alarming speed.
 Not that they can do much unless they are radiant dragons or something. Or
a fleet of the elven empire, or a dwarven citadel, or a fleet of nautloids,
ok, that sounds ok too.

> _______________________________________
> I made this a priest spell because priests have numerous spells that control
> winds, water currents, and so forth.  This struck me as being in the same
> "family."  Again, this is a draft.  Anyone care to build on this?
 Good choice, there is no way that this spell would fit better as a wizard
spell, and one must analyse what changing the flow does _really_, so a
priest is just the right choice.

> Richard
 Keep it up!

       ^_  _^
        %  %
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 _-#*__|    |__________________*#-_    We can plant a house,
@   jpembert@??????.??.???.??.cr   @    We can build a tree,
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Previous Message: Re: Phlogistin Rivers
Next Message: Re: Phlogistin Rivers
Month Index: November, 1994

SubjectFromDate (UTC)
Phlogistin Rivers    RJPugh@???.com    16 Nov 1994 22:10:59
Re: Phlogistin Rivers    john double    16 Nov 1994 22:48:03
Re: Phlogistin Rivers    BriBri Superuser    17 Nov 1994 16:39:22
Re: Phlogistin Rivers    Teos Saa Abadia    17 Nov 1994 18:27:53

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