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Month Index: November, 1994


From:     RJPugh@???.com
Date:     Wed, 9 Nov 1994 17:33:13 -0500
Subject:  Re: Groundlings & Spelljammers
Forwarded message. -R

---------------------------------------------

> There are some other options, too:
>
> 4) Cloaking helm -- unload the cargo while invisible. Aside from the
> obvious disadvantage of cost and availability, there are also logistics
> problems while unloading. Still, it's an option.

You'd need mass invisibility and a powerful mage who wasn't operating the
helm to cast it.

> 6) Air drops. I'm pretty sure parachutes are in the Forgotten Realms, so it
> is possible that they can exist elsewhere. The spelljammer never need land
> to drop off cargo. Disadvantages are that it requires precision flying, a
> secure drop zone, and pallets and 'chutes. Not to mention it's not
> effective with fragile cargos.

Parachutes don't exist.  Feather Fall, however, does.

> 8) Magic storage items. A large bag of holding can hold 250 cu feet of
> material, or an area 5 feet by five feet by 10 feet. Large amounts of more
> valuable cargos (like gems, spices, etc) can be stored inside. These can be
> dropped of quickly and easily. This was supposed to be a highly magical
> world, yes?

Have to say this again: This world is as magical as indicated by the AD&D
rule system.  Thus, magic items are as common as AD&D says they are, which IS
more common than real world mythology, but IS NOT more common than a
standard, by the rules AD&D game, and IS LESS common than a typical Monte
Haul game.

The kingdom that has the 'jammer could afford to have about 2 bags of
holding, but this would cut into the availability of other items.

> 9) Teleportation. There are spells (in the FRA hardcover, possibly
> elsewhere) that actually create a fairly long lived portal to another
> place.  I can't remember names, but I belive one was 7th level and had good
> accuracy for distances under 100 miles. You can move cargo from 10 miles
> up, and never land (or slow down). Disadvantages: availability of spell and
> mages to cast it.

'Fraid this world has no access to Forgotten Realms stuff, just the basic
set.  It is possible to find unusual spells, but they're extremely rare, and
are generally spells researched by more obscure mages, with only a few copies
in existence.

Thomas




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Month Index: November, 1994

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