From: Niall Hosking <884744ho@????.???????.??.uk> Date: Fri, 21 Oct 1994 11:09:21 +0100 (BST) Subject: Re: 3D Maps
Hi all! I'm really enjoying this thread, and finding out what everyone thinks. Whilst my natural tendency is to measure everything exactly, I am a firm believer in the *feel* of Spelljammer as a fantasy setting. It took me a while to get used to it (talk about culture shock!), but I like the setting very much. This leads me to think that, although it would be nice (for the GM's amongst us) to have some reasonably accurate ideas as to distance/travel times, they don't have to be like the 'real world'. I like the ideas that people have come up with, such as the *slowly* drifting crystal spheres. Imagine finding an *old* map, but the spheres have drifted since then. Will the players go to the wrong sphere? Will they be able to find the right sphere? I also like the idea of flows going at different speeds, in different directions, and sometimes stopping and starting. Imagine a 'seasonal' flow! Imagine only being able to go from XSpace to YSpace every four years! Travel times should be affected by air - this is the prime factor, followed by stores (ie food!). It's no use having huge trips between spheres if the party will expire in wildspace before they reach an air-holding body. -- Niall Hosking aka Kserokhs Vaene 884744ho@????.???.??.uk 'Practise random kindness and senseless acts of beauty.'
|3D Maps||Niall Hosking|
|Re: 3D Maps||Erick Slazinski|