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Month Index: October, 1994


From:     Niall Hosking <884744ho@????.???????.??.uk>
Date:     Fri, 21 Oct 1994 11:09:21 +0100 (BST)
Subject:  Re: 3D Maps
Hi all!

I'm really enjoying this thread, and finding out what everyone thinks.

Whilst my natural tendency is to measure everything exactly, I am a firm
believer in the *feel* of Spelljammer as a fantasy setting.  It took me
a while to get used to it (talk about culture shock!), but I like the
setting very much.

This leads me to think that, although it would be nice (for the GM's
amongst us) to have some reasonably accurate ideas as to distance/travel
times, they don't have to be like the 'real world'.  I like the ideas
that people have come up with, such as the *slowly* drifting crystal
spheres.  Imagine finding an *old* map, but the spheres have drifted
since then.  Will the players go to the wrong sphere?  Will they be able
to find the right sphere?

I also like the idea of flows going at different speeds, in different
directions, and sometimes stopping and starting.  Imagine a 'seasonal'
flow!  Imagine only being able to go from XSpace to YSpace every four
years!

Travel times should be affected by air - this is the prime factor,
followed by stores (ie food!).  It's no use having huge trips between
spheres if the party will expire in wildspace before they reach an
air-holding body.


--
Niall Hosking
aka Kserokhs Vaene
884744ho@????.???.??.uk

'Practise random kindness and senseless acts of beauty.'


Previous Message: Re: 3D maps and distances (2nd try)
Next Message: Re: Groundlings using spelljammers
Month Index: October, 1994

SubjectFromDate (UTC)
3D Maps    Niall Hosking    21 Oct 1994 10:09:21
3D Maps    phantom@????.????.???.edu    21 Oct 1994 12:13:58
3D Maps    Skreyn@???.com    21 Oct 1994 16:29:57
Re: 3D Maps    Erick Slazinski    21 Oct 1994 17:15:23

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