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Month Index: October, 1994


From:     Pascal Gaudette <rascal@???.org>
Date:     Fri, 21 Oct 1994 02:33:21 -0400 (EDT)
Subject:  Re: Groundlings using spelljammers
Even if you don't use them for combat, where their
large size and lack of maneuverability is a big
disadvantage, you can still use them to tremendous
effect.

For example, to help a besieged city hold out. If the
besiegers don't have spelljammers or some other means to
intercept a very high flying ship, then any city can
hold out indefinitelly.

Similarly, although dropping troops into combat makes the
ship a sitting target, the simple fact that you can move
armies around in incredible time really should have an effect
on politics. You don't have to drop them right into combat,
just drop them two days from the enemy troops. It becomes
much harder for popular (or other) uprisings to organize
when some central authority can dipatch *massive* reinforcements
in no-time flat.

Or even just to provide food for a marching army. During the middle-ages,
one of the biggest problems of hauling an army around is feeding it,
and many an army has been vanquised because it did not have good
supplies, and so by the time the battle arrived, all the soldiers
on one side are starving. Being able to bring food in from vast
distances and in large quantities is a tremendous help. It will
considerably lessen the "hard feelings" generated in the local
population whose land the army is marching through by distributing the
load over a much wider area.

In other words, even having just one or two spelljammers around
realy bumps up the magic/tech level by a very big amount. On low
to mid level magic-rich campaigns, it really alter the style of play.
Of course, in very magic rich games, it doesn't change things as
much since the tech/magic level is already pretty high: you might
have other rapid means of transport and/or communications and
even other flying "technology", anti-"aircraft" magical weapons,
etc, etc.

I think you should be very careful about introducing spelljamming
into low magic groundling campaigns. Unless you want to "study"
the profound effects that such a "magical revolution" (as opposed
to industrial revolution) would have on the social structure
of your world...

Anyway, it's 2h30am, maybe I should get some sleep. Sorry for ranting
on for so long!

--
Pascal "The Rascal" Gaudette
rascal@???.org / rascal@???????.??.??????.ca


Previous Message: Re: 3D maps and distances (2nd try)
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Month Index: October, 1994

SubjectFromDate (UTC)
Groundlings using spelljammers    Martin Anthony Laxton    21 Oct 1994 01:49:11
Re: Groundlings using spelljammers    Joseph Delisle    21 Oct 1994 02:30:23
Re: Groundlings using spelljammers    Pascal Gaudette    21 Oct 1994 06:33:21
Re: Groundlings using spelljammers    Skreyn@???.com    21 Oct 1994 10:38:22
Re: Groundlings using spelljammers    Michael Sandy    21 Oct 1994 18:21:00
Re: Groundlings using spelljammers    Michael Sandy    21 Oct 1994 18:34:00
Re: Groundlings using spelljammers    brian gute    23 Oct 1994 21:11:31
Re: Groundlings using spelljammers    Joseph Delisle    28 Oct 1994 18:59:34
Re: Groundlings using spelljammers    Michael Sandy    02 Nov 1994 06:42:00

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