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Month Index: October, 1994


From:     Joseph Delisle <jd@?????.net>
Date:     Thu, 20 Oct 1994 22:30:23 -0400 (EDT)
Subject:  Re: Groundlings using spelljammers
In a previous message, Martin Anthony Laxton said...

> 	Consider a groundling King who got hold of 3 Hammerships.  [snip]

	First, you're talking about a _lot_ of gold here --- .75
million gp just for the helms. Also, there's the potential for
escalation -- if kingdom A has spelljammers, kingdom B _will_ get
them, no matter how much more the people have to be taxed. Any
advantages the first kingdom has will be lost in months. A high-level
mage could open a gate or portal and transport almost as many men
without the cost.
	Second, spacefarers and groundlings don't get along too
well. Who's going to want an aggressive groundling kingdom to have
spelljamming technology and risk attack in wildspace? Much easier not
to let them have it, or arrange for "accidents" to occur.
	Third, and most importantly, is public opinion. Knowing that
flying death machines exist are going to make some people
nervous. Some places are superstitious about magic already, and won't
trust their king to use the ships wisely. Few gods are going to be
willing to stand by idly while their worshippers fall by the
thousands, and cities dedicated to those gods are eradicated.
	Fourth, subtlety can accomplish just as much. Sure, you can
transport 2000 men in a few hours, but an assassin can put an end to
an enemy more quickly and certainly than raw firepower.  Spelljammers
are useless when invaded; bombing your own cities is _not_ a good idea.


	Also keep in mind that for deploying troops, the spelljammer
is going to have to be almost still for several minutes
(minimum). Isn't that something like a +8 to hit for any missile
weapons? Also, it would be simple for a mid-high level wizard (I'm
just thinking 8-12th level) to wipe out the troops as they land (or on
the decks of teh ship). Snowball Swarm, Death Spell, Fireball, and
Cloudkill, and you've lost hundreds of men in seconds. Remember,
they're packed in like sardines. On the ground, a simple Entangle
spell or Stinking Cloud could ruin an attack. In siege warfare, the
defender has the advantage. If the defenders can use dragons or
wyverns as mounts, a spelljammer is at a severe disadvantage.


> 	Like  I said, I've only just read the main boxed set, and I'm ready
> to change my opinion on this topic if you'll tell me why.

	You raise a good point, but keep in mind that kingdoms have
other costs. 1 million GP is a _lot_ to spend on a small attack
force. I'm not saying it's impossible, but that it's not likely to
happen (IMHO).

	(Boy, do I feel like a Size G air world :)

--
---------------------------------
Joe Delisle
jd@?????.net


Previous Message: Groundlings using spelljammers
Next Message: 3D maps and distances (2nd try)
Month Index: October, 1994

SubjectFromDate (UTC)
Groundlings using spelljammers    Martin Anthony Laxton    21 Oct 1994 01:49:11
Re: Groundlings using spelljammers    Joseph Delisle    21 Oct 1994 02:30:23
Re: Groundlings using spelljammers    Pascal Gaudette    21 Oct 1994 06:33:21
Re: Groundlings using spelljammers    Skreyn@???.com    21 Oct 1994 10:38:22
Re: Groundlings using spelljammers    Michael Sandy    21 Oct 1994 18:21:00
Re: Groundlings using spelljammers    Michael Sandy    21 Oct 1994 18:34:00
Re: Groundlings using spelljammers    brian gute    23 Oct 1994 21:11:31
Re: Groundlings using spelljammers    Joseph Delisle    28 Oct 1994 18:59:34
Re: Groundlings using spelljammers    Michael Sandy    02 Nov 1994 06:42:00

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