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Month Index: October, 1994
From: Joseph Delisle <jd@?????.net> Date: Thu, 20 Oct 1994 09:02:34 -0400 (EDT) Subject: Re: Interplanetary speed (fwd)
In a previous message, Skreyn@???.com said... > >Here's an idea for the slingshot effect: > >Any comments? > > Sounds good ... but how long does the speed increase last? Until > you change direction? I figured that the speed increase (and MC penalty) lasts until the spelljammer actually takes the time to decelerate. I was thinking that a spelljammer that uses the slingshot effect is going to have a lot of momentum -- enough to really screw things up. It sounds nice, to be doing SR 40, but not if there's something in your way... :) Also, you might want to prevent a ship from returning to spelljamming speeds until it decelerates. Since the slingshot effect's additional momentum is carrying the ship in a direction that may not be 100% the same as the new direction of spelljamming speed, IMHO the helm would not engage. (Imagine the damage if the ship goes to spelljamming speed with momentum giving a SR of 50, and a 5 degree deviation between courses. Might fall under the "Ship Disintegrated" critical :) > Joe, was your last name ever spelled DeLisle in your family > history? To the best of my knowledge, no. But I've only had contact with a very few family members, so it could have been something my grandfather changed before he moved away from home. Any particular reason you ask? -- --------------------------------- Joe Delisle jd@?????.net
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Month Index: October, 1994