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Month Index: October, 1994
From: Niall Hosking <884744ho@????.???????.??.uk> Date: Tue, 18 Oct 1994 10:34:06 +0100 (BST) Subject: Re: MAPS
Going back to the earlier topic of maps, what are the chances of increasing the complexity (and realism) of any flow charts we make by making them three-dimensional? This would use the game to its full power - the 3-D combat rules in War Captain's Companion are a nice idea. I hate space adventures that are limited to two dimensions - it's so flat-thinking. If I want that, I'll play on a planet's surface. Using the extra dimension, although more complicated, gives the game a better feel. It needn't be complicated - drawing maps on different levels could be done, or using colour-coding to indicate relative 'elevation'. The possibilities for player complications in a 3-D universe are vastly increased. -- Niall Hosking aka Kserokhs Vaene 884744ho@????.???.??.uk 'Practise random kindness and senseless acts of beauty.'
Previous Message: Re: Terraspace: The Oortlings
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Month Index: October, 1994