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Month Index: October, 1994


From:     Niall Hosking <884744ho@????.???????.??.uk>
Date:     Tue, 18 Oct 1994 10:34:06 +0100 (BST)
Subject:  Re: MAPS
Going back to the earlier topic of maps, what are the chances of
increasing the complexity (and realism) of any flow charts we make by
making them three-dimensional?  This would use the game to its full
power - the 3-D combat rules in War Captain's Companion are a nice idea.
I hate space adventures that are limited to two dimensions - it's so
flat-thinking.  If I want that, I'll play on a planet's surface.  Using
the extra dimension, although more complicated, gives the game a better
feel.

It needn't be complicated - drawing maps on different levels could be
done, or using colour-coding to indicate relative 'elevation'.  The
possibilities for player complications in a 3-D universe are vastly
increased.

--
Niall Hosking
aka Kserokhs Vaene
884744ho@????.???.??.uk

'Practise random kindness and senseless acts of beauty.'


Previous Message: Re: Terraspace: The Oortlings
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Month Index: October, 1994

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