From: Skreyn@???.com Date: Sat, 15 Oct 1994 03:28:11 -0400 Subject: Re: Modrons, etc. (REPOST)
Here's a repost of the Modrons in SJ, their Law Helm, and their Gearcrank ships, as originally designed by Hcarth@???.com. This info will eventually be included in the new net.sj.book ... whatever we decide to call it. :) ------------- In recent years, during the last Unhuman War, a new crystal shell was discovered. Now known as The Sphere of Extreme Order, the inhabitants of this sphere had no way to breach the crystal shell and expand into known space. The inhabitants, known to a few as the Modrons, had developed a form of spelljamming, known as the Law Helm (q.v), but still they could not reach the phlogiston. An elven man-o-war lost in battle, found the sphere, and opened a portal to its interior. There they found its planets rotated around an empty spot, a gateway to the Plane of Mechanus. It planets orbited on great gears around this gate, much the way the realm of Mechanus spins and whirs. The Modrons sailed in great ships also consisting of the spinning gears. They had conquered each planet in the system and were waiting to expand into the great space beyond. When their Gearcrank vessels (q.v) entered the flow, unexpected changes followed. No longer were they connected to the omnipotent force of Primus, the one and the Prime. The first modron to enter the flow was promoted to Primus, the next 4 to secundus, the next nine to Tertian and so on. This caused havoc as the Modrons entered the Phlogiston, for literally over night, there were hundreds of Primus. Being cut off from the "dying" force of the original primus, forced the new Primus to interpet the new information being forced into his brain. With the hundreds of Primus that arose, hundreds of interpretations of Modron knowledge arose. Factions of Modrons now fly the space ways engaged in a battle that rivals that of the beholders to see whose interpretation is correct. The largest warfare takes place in a sphere known as Laertospace, in which the Order of Experience and The Mechanical order battle for supremacy. It should be noted that no Mordron factions exist beyond one ship, this is because as a member of faction exits into the flow, he is promoted to Primus, and another faction arises. The reasons for the difference in interpretation is unknown, but some sages speculate that in Modron prehistory the race dwelt in Limbo, before the original Primus arose and led his people on a trek across the outlands to Mechanus. Strangly the Gods are silent when this question is posed. Whatever the reason for the interpretations, one fact is certain: If it were not for the fact that when a Modron is killed, his life force returns to Mechanus, the Modrons would soon over populate the universe. The only exception is Modrons killed in the flow, they cannot return, it is unkown if they die or if they become some sort of spiritual presence lurking for all eternity in the rainbow ocean. Gearcrank Built by: Modrons Used by: Modrons Tonnage: 45 Hull points: 45 Crew: 10/45 MC: D Land-land: No Land-water: No AC: 0 Save as: Adamantium Power type: Law Helm SR: Special Cargo: 23 Keel: 90' Beam: 50' -- Standard Armaments: None The GearCrank appears as thousands of turning gears all connected in perfect logic. The Modrons move hurridly about these with ease, all following the orders of their leaders. Other races on the ship become disoriented, suffering a -5 penalty to hit, and they lose their shield and dexterity AC bonuses. Crew: A typical Modron crew, in spheres where Primus has influence, consists of 1 Quadrone, 4 Tridrone, 16 Duodrone (size Small), 64 Monodrone (Size Small). Note that this only holds true in spheres where there are gates to Mechanus. Ships elsewhere may have any crew. Uses: The ship is only used for the faction wars that now speckle wildspace. The wars are typically boarding actions, though some factions do mount weapons on there ships. Law Helm The ships rating is determined as for how many lawful beings are on the ships at once. For every 5 lawful beings, the ship gets one SR point (Max 8), for every Chaotic Being on the ship the ship loses one SR point.