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Month Index: December, 1993
From: "Karl K. Northrup" <knorthrup@????.???.com> Date: Tue, 14 Dec 1993 13:38:55 -0500 Subject: Re: The Arcane and Sargassos
Many thousands of years ago, long before the rise of Spelljamming as we know it, the Ancients lived on out of the way planets in long forgetten spheres. These ancients had much magical knowledge, (much like the Forgotten Realms before the Anauroch Desert when Myth Drannor was in its golden years etc) they could travel from home world to home world via ships that traveled the energy planes (positive/negative). So caught up in magical research and philosophy they needed servants. They created and or enlisted the ancestors of the current day Arcane. These early Arcane were lacking in magical abilities, but were hard workers and good with building, mundane technology (simple machines..pulleys, levels, etc) and made great servants. The Arcane were not treated as slaves, but more like children/pets or simple minded creatures. The years went on and the Arcane learned more and more from the Ancients, but still had a long way to go. For whatever reason, the Ancients moved on or disappeared (a story for another time). The Arcane, left behind by the Ancients, were now forced to fend for themselves. No one was there to tell them what to do, so they tried and tried and learned how to take care of themselves (the beginning of the loner/rely only on yourself attitude that we see today). Now, the Ancients had left behind a vast amount of magical knowledge and the Arcane started toying with the ideas therein. But, not fully understanding the principles of the magic they mad a big mistake. They open an rift to the energy planes and before they could close the gap a large area surrounding there planet had been transformed into the 'dead magic' sargasso. Many generations went by, they learned from their mistake and also learned to get around the sargasso by way of the Gates the use today. They also learned the way the Ancients traveled through the energy planes, but seeing no gain in traveling the energy planes they came up with a better idea. Knowing that other planets of Ancients existed, the figured if they had a way to travel in Wildspace they could have a second way to get to these planets. A new form of travel, one that would gain them some noteriety, and perhaps a market. So, the Arcane set about designing/making the Spelljaming Helm that we know today. It uses some of the Ancients ideas about using the energy planes as a source of power, coupled with the power of standard magic to provide focus and direction. Once designed and tested the first Arcane set out from their home world to explore and find the Ancients and show them the new Helm. Instead of the Ancients the found all the rest of the worlds we know. (pant, pant..) Sound good? Want more? Any objections? Modifications? Sir Kirkland knorthrup@????.???.com
Previous Message: Re: Arcane
Next Message: Re: The Arcane and Sargassos
Month Index: December, 1993
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| The Arcane and Sargassos | Karl K. Northrup | |||
| Re: The Arcane and Sargassos | stefan kuypers |