From: Richard J Pugh <rjp3@??????????.????.???????.edu> Date: Mon, 22 Nov 1993 09:27:44 -0500 Subject: Re: SPJ: The Spelljammer's Aid Society
Valiant comrades, Are any of you familiar with the rpg "Traveler?" If you know about sci- fi gaming, Traveler needs no introduction. Anyway, there is a group in that universe called the "Traveler's Aid Society." This group is like a very large but loose guild for space travelers. They help arrange passage and lodging, find jobs for freight handlers and mercenaries, serve as information vectors, and so on. I was wondering, what about a "Spelljammer's Aid Society" that does the same kind of thing? (Such a group exists in my sphere, but I never really developed it.) Granted, spelljamming societies exist, but they tend to have specific interests and focuses in mind. I have also been informed that T$R just introduced (in the latest issue of Dragon) a group called the "Black Dragon Society," or something like that, that assists graoundlings enter space, but as usual they didn't follow it through. (I'm so dissapointed with them that I don't even buy "Dragon" any more!) How would the "SAS" differ from the groups mentioned in the "Spelljammer's Handbook?" How would they relate to those other groups? How would one join the "SAS?" I tended to view them as a neutral, where everyone was on more-or-less common ground. Only extremists like the Tenth Pit were viewed as hostile. Groups like the Seekers were considered friendly, as were the more reputable merchant companies. The SAS was like a "guild of guilds." Like I said, I never fully developed the group - never proved necessary - so it is still a half-baked idea. One might even want to give it a more dramatic name. What do you folks think? Comments encouraged. Richard, the bard.
|SPJ: The Spelljammer's Aid Society||Richard J Pugh|
|Re: SPJ: The Spelljammer's Aid Society||Joseph_DuBois.WBST102A@?????.com|
|Re: SPJ: The Spelljammer's Aid Society||Robert M. Branson|
|Re: SPJ: The Spelljammer's Aid Society||Stephen Mann|