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Next Message: SPJ: The Spelljammer's Aid Society
Month Index: October, 1993


From:     MSPHIL@?????.??.??.edu
Date:     Sun, 31 Oct 1993 15:50:53 -0500
Subject:  Re: Wildspace Random Encounter Table
(sorry, don't have one for the Flow yet)

I put these guys together for a Spelljamming campaign a few years ago,
but never got much use out of them.  Hope they can be of some use to you who
actually are running SJ these days :-)



Chance is 1 in 20 per space on the planetary locator chart, 2 in 20 if in
the
track of a planet, 3 in 20 if near a planet.  If two monsters are listed,
there is an equal chance of either, unless otherwise marked.  In addition to
all other encounters, there is a 1% chance/2 levels of the helmsman (checked
once per month) that a dweomerborn is created from the ship's exhaust.

Table I: Wildspace (d6, 1-2=I.1, 3-4=I.2, 5-6=I.3)
(encounters: 1 in 20 per space)
Table I.1                         Table I.2
2d10: Encounter:                  2d10: Encounter
  2   Rogue Moon                    2   Stellar Dragon
  3   Great Dreamer                 3   Misi
  4   Space Mimic                   4   Plasmoid, Ontalak
  5   Platinum Silatic              5   Symbiont
  6   Blazozoid                     6   Puffer
  7   Gold Silatic/Iron Silatic     7   Night Scavver
  8   Meteorspawn                   8   Zard
  9   Stellar Undead/Wizshade       9   Sluk
 10   Ship                         10   Ship
 11   Ship                         11   Ship
 12   Ship                         12   Ship
 13   Constellate                  13   Grey Scavver
 14   Gossamer (25% noble)         14   Kindori (10% chance of riders)
 15   Star Selkie/Mercurial Slime  15   Brown Scavver
 16   Jammer Leech                 16   Phlog-crawler
 17   Dweomerborn                  17   Bloodsac
 18   Nay-churr                    18   Albari
 19   Firelich                     19   Gammaroid/Fractine
 20   Zodar                        20   Dreamslayer

Table I.3
2d10: Encounter:
  2   Focoid
  3   Buzzjewel
  4   Radiant Dragon
  5   Starfly Plant
  6   Void Scavver
  7   Q'nidar
  8   Monitor
  9   Krajen Spores
 10   Ship
 11   Ship
 12   Ship
 13   Feesu
 14   Lhee
 15   Firebird
 16   Mortiss
 17   Elmarin
 18   Infinity Vine
 19   Spiritjam
 20   Gonn
Notes: Ship designates an encounter with some type of ship, as selected from
Table II.  Statistics on the monsters should be worked up in a list
accompanying the tables.  This table (and other "generic") tables are ideal
for use in areas of wildspace that don't have their own, unique tables.

Table II: Ships (d6, 1-2=II.1, 3-4=II.2, 5-6=II.3)
Table II.1                        Table II.2
2d10: Encounter:                  2d10: Encounter
  2   Reiger/Esthetic               2   Scro
  3   Furnace Golem                 3   Wiggle
  4   Pyramid Ship  (w/Pharaoh)     4   Dragonship, loyal to Shou Lung
  5   Pirate of Gith (Squid)        5   Spacesea Giant
  6   Elven Armada, escorted        6   Skeletonship
  7   Xixchil                       7   Neogi slaver
  8   Hadozee                       8   Galleon, Ertan merchant
  9   Aperusa (gypsy)               9   Wreck
 10   Dohwar (merchant)            10   Dragonfly, adventurers
 11   Elven Man-O-War, escorted    11   Galleon, adventurers
 12   Hammership, adventurers      12   Squidship, adventurers
 13   Tradesman, Realms merchant   13   Tradesman, adventurers
 14   Squidship, pirate            14   Damselfly, Lizard Men
 15   Tradesman, Oerth merchant    15   Giff
 16   Hammership, pirate           16   Aartuk
 17   Sidewheeler                  17   Dragonship, rogue
 18   Illithid Nautiloid (d3)      18   Neogi Deathspider, with escort
 19   Allura (in wreck)            19   Allura (running ship, dice again)
 20   Colonial Grell               20   Thri-Kreen

Table I.3
2d10: Encounter:
  2   Ogre Mammoth (1) (lost)
  3   Orc Scorpion (d4) (lost)
  4   Eye Tyrant (1)
  5   Elven Flotilla (d3 Armada, 3d4 Man-o-war, etc.), hunting goblinkin
  6   Dwarven Citadel
  7   Tradesman, convoy, pirate
  8   Dwarven explorer (25% goldlust stricken, ordinary ship)
  9   Elven flitter, messenger
 10   Tradesman convoy, Hammership escort (Realmspace)
 11   Tradesman, merchant (Greatspace)
 12   Neogi Mindspider, slaver
 13   Wreck
 14   Dracon
 15   Tradesman, convoy, merchant (random origin)
 16   Abandoned Citadel, infested
 17   Rockship (xorn)
 18   Neogi Mindspider, with Great Old Master (1)
 19   Kobold Angelship (2d3) (lost)
 20   Goblin Porcupine (d4) (lost)
Notes: If this table is to be used to its fullest, at least one ship of each
type ought to be written up, though some (pyramid ship) can be taken from
spelljammer supplements (i.e. SJR1).  Wrecks are ships that are unoccupied,
for whatever reason, and those marked with a racial name (i.e. Dracon,
Hadozee, etc.) can be redefined to any others, if necessary, or if not yet
created.

Table III: Asteroids (d6, 1-3=III.1, 4-6=III.2)
(encounters: 2 in 10 per space, + d10+5 asteroids)
Table III.1                       Table III.2
2d10: Encounter:                  2d10: Encounter
  2   Gammaroid                     2   Radiant Dragon (in lair)
  3   Gravislayer                   3   Plasmoid, Ontalak
  4   Military Outpost (Elven)      4   Murderoid
  5   Citadel under construction    5   Asteroid
  6   Asteroid Spider               6   Ship
  7   Ship                          7   Astereater/Puffer
  8   Stargazer                     8   Colonized Planetoid
  9   Rock Hopper                   9   Vacant Planetoid
 10   Ship                         10   Ship
 11   Airless Asteroid             11   Asteroid
 12   Ship                         12   Ship
 13   Zurchin                      13   Vacant Asteroid
 14   Monitor                      14   Monitor
 15   City                         15   Colossus/Contemplator
 16   Wizshade                     16   Astrosphinx
 17   Jammer Leech                 17   Planetoid
 18   Colonized Planetoid          18   Asteroid, mining colony
 19   Meteorspawn                  19   Spiritjam
 20   Fal (lair)                   20   Radiant Dragon (wandering)
Notes: Ship designates an encounter with some type of ship, as selected from
Table II.  City refers to an inhabited asteroid, like the Rock of Bral.
Asteroid and similar entries refer to large chunks of rock drifting through
space.  In addition to the slots on the table, travel through a typical
asteroid belt or field (i.e. The Grinder in Greyspace) will result in d10+5
encounters with various pieces of rock per space travelled.





    Mike Phillips, Editor, FNN
    msphil@?????.??.??.edu
    Join the FNN today!


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