Next Message: SPJ: The Spelljammer's Aid Society
Month Index: October, 1993
From: MSPHIL@?????.??.??.edu Date: Sun, 31 Oct 1993 15:50:53 -0500 Subject: Re: Wildspace Random Encounter Table
(sorry, don't have one for the Flow yet)
I put these guys together for a Spelljamming campaign a few years ago,
but never got much use out of them. Hope they can be of some use to you who
actually are running SJ these days :-)
Chance is 1 in 20 per space on the planetary locator chart, 2 in 20 if in
the
track of a planet, 3 in 20 if near a planet. If two monsters are listed,
there is an equal chance of either, unless otherwise marked. In addition to
all other encounters, there is a 1% chance/2 levels of the helmsman (checked
once per month) that a dweomerborn is created from the ship's exhaust.
Table I: Wildspace (d6, 1-2=I.1, 3-4=I.2, 5-6=I.3)
(encounters: 1 in 20 per space)
Table I.1 Table I.2
2d10: Encounter: 2d10: Encounter
2 Rogue Moon 2 Stellar Dragon
3 Great Dreamer 3 Misi
4 Space Mimic 4 Plasmoid, Ontalak
5 Platinum Silatic 5 Symbiont
6 Blazozoid 6 Puffer
7 Gold Silatic/Iron Silatic 7 Night Scavver
8 Meteorspawn 8 Zard
9 Stellar Undead/Wizshade 9 Sluk
10 Ship 10 Ship
11 Ship 11 Ship
12 Ship 12 Ship
13 Constellate 13 Grey Scavver
14 Gossamer (25% noble) 14 Kindori (10% chance of riders)
15 Star Selkie/Mercurial Slime 15 Brown Scavver
16 Jammer Leech 16 Phlog-crawler
17 Dweomerborn 17 Bloodsac
18 Nay-churr 18 Albari
19 Firelich 19 Gammaroid/Fractine
20 Zodar 20 Dreamslayer
Table I.3
2d10: Encounter:
2 Focoid
3 Buzzjewel
4 Radiant Dragon
5 Starfly Plant
6 Void Scavver
7 Q'nidar
8 Monitor
9 Krajen Spores
10 Ship
11 Ship
12 Ship
13 Feesu
14 Lhee
15 Firebird
16 Mortiss
17 Elmarin
18 Infinity Vine
19 Spiritjam
20 Gonn
Notes: Ship designates an encounter with some type of ship, as selected from
Table II. Statistics on the monsters should be worked up in a list
accompanying the tables. This table (and other "generic") tables are ideal
for use in areas of wildspace that don't have their own, unique tables.
Table II: Ships (d6, 1-2=II.1, 3-4=II.2, 5-6=II.3)
Table II.1 Table II.2
2d10: Encounter: 2d10: Encounter
2 Reiger/Esthetic 2 Scro
3 Furnace Golem 3 Wiggle
4 Pyramid Ship (w/Pharaoh) 4 Dragonship, loyal to Shou Lung
5 Pirate of Gith (Squid) 5 Spacesea Giant
6 Elven Armada, escorted 6 Skeletonship
7 Xixchil 7 Neogi slaver
8 Hadozee 8 Galleon, Ertan merchant
9 Aperusa (gypsy) 9 Wreck
10 Dohwar (merchant) 10 Dragonfly, adventurers
11 Elven Man-O-War, escorted 11 Galleon, adventurers
12 Hammership, adventurers 12 Squidship, adventurers
13 Tradesman, Realms merchant 13 Tradesman, adventurers
14 Squidship, pirate 14 Damselfly, Lizard Men
15 Tradesman, Oerth merchant 15 Giff
16 Hammership, pirate 16 Aartuk
17 Sidewheeler 17 Dragonship, rogue
18 Illithid Nautiloid (d3) 18 Neogi Deathspider, with escort
19 Allura (in wreck) 19 Allura (running ship, dice again)
20 Colonial Grell 20 Thri-Kreen
Table I.3
2d10: Encounter:
2 Ogre Mammoth (1) (lost)
3 Orc Scorpion (d4) (lost)
4 Eye Tyrant (1)
5 Elven Flotilla (d3 Armada, 3d4 Man-o-war, etc.), hunting goblinkin
6 Dwarven Citadel
7 Tradesman, convoy, pirate
8 Dwarven explorer (25% goldlust stricken, ordinary ship)
9 Elven flitter, messenger
10 Tradesman convoy, Hammership escort (Realmspace)
11 Tradesman, merchant (Greatspace)
12 Neogi Mindspider, slaver
13 Wreck
14 Dracon
15 Tradesman, convoy, merchant (random origin)
16 Abandoned Citadel, infested
17 Rockship (xorn)
18 Neogi Mindspider, with Great Old Master (1)
19 Kobold Angelship (2d3) (lost)
20 Goblin Porcupine (d4) (lost)
Notes: If this table is to be used to its fullest, at least one ship of each
type ought to be written up, though some (pyramid ship) can be taken from
spelljammer supplements (i.e. SJR1). Wrecks are ships that are unoccupied,
for whatever reason, and those marked with a racial name (i.e. Dracon,
Hadozee, etc.) can be redefined to any others, if necessary, or if not yet
created.
Table III: Asteroids (d6, 1-3=III.1, 4-6=III.2)
(encounters: 2 in 10 per space, + d10+5 asteroids)
Table III.1 Table III.2
2d10: Encounter: 2d10: Encounter
2 Gammaroid 2 Radiant Dragon (in lair)
3 Gravislayer 3 Plasmoid, Ontalak
4 Military Outpost (Elven) 4 Murderoid
5 Citadel under construction 5 Asteroid
6 Asteroid Spider 6 Ship
7 Ship 7 Astereater/Puffer
8 Stargazer 8 Colonized Planetoid
9 Rock Hopper 9 Vacant Planetoid
10 Ship 10 Ship
11 Airless Asteroid 11 Asteroid
12 Ship 12 Ship
13 Zurchin 13 Vacant Asteroid
14 Monitor 14 Monitor
15 City 15 Colossus/Contemplator
16 Wizshade 16 Astrosphinx
17 Jammer Leech 17 Planetoid
18 Colonized Planetoid 18 Asteroid, mining colony
19 Meteorspawn 19 Spiritjam
20 Fal (lair) 20 Radiant Dragon (wandering)
Notes: Ship designates an encounter with some type of ship, as selected from
Table II. City refers to an inhabited asteroid, like the Rock of Bral.
Asteroid and similar entries refer to large chunks of rock drifting through
space. In addition to the slots on the table, travel through a typical
asteroid belt or field (i.e. The Grinder in Greyspace) will result in d10+5
encounters with various pieces of rock per space travelled.
Mike Phillips, Editor, FNN
msphil@?????.??.??.edu
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Month Index: October, 1993